Field Of View Scaling
Calculator
Results
- Scaled field of view
- 105.392088
- Vertical field of view
- 58.7155
- Field of view change
- 15.392088
Gaming results
| Scaled field of view | 105.392088 |
| Vertical field of view | 58.7155 |
| Field of view change | 15.392088 |
formula-map diagram
- Scaled field of view
- 105.392088
- Vertical field of view
- 58.7155
- Field of view change
- 15.392088
Game math relationship
Formula
FOV₂ = 2 × atan[tan(FOV₁ ÷ 2) × (AR₂ ÷ AR₁)]= 105.39208864742
Note
This is a simplified model: it applies the standard probability or game-math formula to the numbers you entered. Real games add pity systems, drop-rate tiers, rounding, server-side variance and balance patches, so treat the result as an estimate rather than a guarantee.
More in Gaming and probability
See all →Frequently asked questions
Why doesn't the same numerical FOV value look identical in every game?+
Some games specify FOV as horizontal, others as vertical or diagonal, and the same number under a different measurement convention produces a visibly different view — converting between them is necessary before comparing FOV settings across games.
How do I convert horizontal FOV to vertical FOV?+
The conversion depends on the display's aspect ratio; vertical FOV is generally derived using the arctangent of (tan(horizontal FOV/2) divided by aspect ratio), then doubled — this is why the same horizontal FOV looks different on a 16:9 versus an ultrawide monitor.
Why does a wider FOV make objects at the edges of the screen look distorted?+
Standard rectilinear projection (used by most game engines) inherently stretches objects further from the center of the screen as the FOV widens, which is a geometric side effect of projecting a wide field onto a flat screen, not a rendering bug.
How does aspect ratio affect the correct FOV to use?+
A wider aspect ratio (like an ultrawide monitor) shows more horizontal content at the same vertical FOV, so matching a comfortable FOV from a standard monitor to an ultrawide typically requires converting via vertical FOV to preserve the same effective vertical view rather than keeping the horizontal number identical.
Does a higher FOV always mean better in-game visibility?+
A wider FOV shows more of the environment at once, which is generally useful for peripheral awareness, but it also makes distant objects appear smaller and more distorted at the screen edges, so competitive players often balance FOV against target visibility rather than maximizing it outright.