Critical Hit Damage
Calculator
Results
- Average damage
- 367.5
- Critical hit damage
- 525
- Damage increase from crits
- 22.499999
Gaming results
| Average damage | 367.5 |
| Critical hit damage | 525 |
| Damage increase from crits | 22.499999 |
formula-map diagram
- Average damage
- 367.5
- Critical hit damage
- 525
- Damage increase from crits
- 22.499999
Game math relationship
Formula
D̄ = D × [1 + c × (m − 1)]= 367.5
Note
This is a simplified model: it applies the standard probability or game-math formula to the numbers you entered. Real games add pity systems, drop-rate tiers, rounding, server-side variance and balance patches, so treat the result as an estimate rather than a guarantee.
More in Gaming and probability
See all →Frequently asked questions
How is average damage per hit calculated with critical hits included?+
Average damage equals (critical hit chance × critical damage) plus (non-critical chance × base damage); this weighted average reflects your true expected damage output per swing far better than looking at base or critical damage alone.
Why is a 50% chance to deal double damage not the same as always dealing 1.5x damage in every situation?+
While the long-run average is mathematically identical (1.5x expected damage either way), the variance differs enormously — a guaranteed 1.5x hits consistently, while a 50%-chance-of-2x swings wildly between full damage and double damage, which matters for burst potential and reliability.
Does increasing crit chance or crit damage give a bigger DPS boost?+
It depends on your current values — if crit chance is low, raising it gives large gains since more hits become critical; if crit chance is already high (or capped), raising crit damage magnitude gives more benefit since most hits are already critical.
How do diminishing returns apply to crit chance above 100%?+
Crit chance above 100% is typically wasted unless the game explicitly converts excess chance into a chance for a higher damage multiplier (sometimes called "super crits"), so check whether your build is stacking crit chance past the point where it still contributes to average damage.
Can I use this to compare two different weapon or build setups?+
Yes — calculate the average damage per hit for each build using its own crit chance and crit multiplier, then compare those weighted averages directly rather than comparing base damage or crit multiplier values in isolation.